Do things in Wings like boxes, buildings, environment etc. Remember for better performance don't create scene in Wings. Notice that unity insterts the name of object (GG in Wings3D) before material name. For example here is mine "Test" (in unity). mtl and textures into this folder in unity. Create new folder in unity and drag and point. obj file with texture named it won`t work, same for texture format. (If your texture in Wings is named "Brick", but you will import into unity. Textures MUST be named the same as in Wings so better export them from wings directly and you will be sure it`s done ok, ![]() Export Obj with textures to the same directory on your computer for me it is "Test". Try to name everything like on the picture, mtl file containing texture map information for the object. obj with textures into the same directory. Sorry for the barrage of questions, and thank you!! ![]() should I be naming all four objects "Rod"?). In Unity, they get materials Rod1_Rod, Rod2_Rod, Rod3_Rod. I have 3 copies of an object in wings3d all using the same material/texture, but when exported to obj and then imported into unity, they all get new materials (in Wings3D I have one material, Rod, and one texture, Rod_auv.bmp. (actually, it looks like everything is disconnected enough so that so long as I leave my updated materials inside of unity alone, I don't have to worry about them being overwritten by new imports.) If I drag the obj and textures in, I can open the imported obj and manually assign the textures, and the UV looks correct, but that's kind of a pain. And It doesn't let me select more than one thing (so I can't select the obj and the textures together). (and if I drag the mtl in from Finder, Unity doesn't know what sort of thing it is). When I right-click "import new assets" in unity, it lets me select the obj but not the mtl. Should I expect Wings3D to export the textures into the same directory as the obj + mtl, or do I need to match those up manually (should I have my wings3d model in the same directory as all my exports for simplicity? I was trying to keep things clean by exporting obj into an obj subdir, collada into a collada subdir, etc.) Is there a second step I should be doing to copy textures around? Should I just get some sleep and everything will be clear in the morning? I've tried with "make internal" and "make external" on the textures.Īny thoughts on something obvious I might be missing? Or how I might start figuring out what's wrong? Is there a limit to the number of materials/textures I can use? Could I have screwed up the UV/attachment by editing the models? Partially lost the attachment to the materials by renaming something wrong? (the materials are definitely attached to the faces, the faces are definitely showing the textures, in the wings3d editor.). I followed the pagoda productions tutorial ~ I've tried Wings3d 2.0.2 and 1.5.4 (the models were built in 1.5.4). ![]() (I've also tried to load them in Blender, with same failure-no textures). I've tried Collada and Obj and 3ds, but I've had no luck getting the textures to actually stick.
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